75% hardening all shield targets stop arc pretty well. g. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. 0. 50% shield hardening lets you live +100% longer (!!!!!). Patch 19-03-2023. I think some FE/AE focus on energy. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Reply reply more reply. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. It's a. Best. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. It lets me go all-in on shield repeatables and shield slots, without worrying about missiles and strikecraft just bypassing them completely. . They do stack, yes. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Are extremely powerful vs AI. Stellaris Wiki Active Wikis. Maybe they won't attack next time. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Interact with diverse alien races, discover strange. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. So the Whirlwind Missiles and Strike Craft both pierce shields. So 2x Adv Shield hardener for 50% hardened shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. This will not only help balance armor vs shields. Stellaris. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Increased the range of Energy Siphons. 4. Description. The other version is "%chance to reduce any damage from penetrating at all". When I mouse over the zero shields, it has a +100% shield nullification debuff. Refire rate and general stats have been adjusted. In the default galaxy map mode, subjects have the same color as their overlord. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. That’s 17. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. 30% armor hardening on top cuts it by another third. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Tactics Forever, before the dev put it on Steam and then gave up on it. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 9K health and 20% evasion. The shield regen is just insane and my. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. 50, vs Gamma lasers at 6. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. hardening * total. Stellaris. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. is it worth it do you think?Related Topics. Very strong isn't helping with research. Similar argument applies to, e. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. 2 thirds armour 1 third shield. Also I think the best combination is to use armor + hull utility slots, and not using any shields. 02 DPS to be fair. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Basically arc does 25% damage as shields are enough. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Europa Universalis IV: Tech Support. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Maybe they won't attack next time. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Don't forget to turn. Jan 23, 2023. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. 85 -1 = 1. Only by about . This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 25 days. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. , missiles vs shields. Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. . Using 3 on either shield, armor, or mixed made it easier for them. . events. Their ships are primarily shield based, with no/minimal armour and hull. If you're using Clone Army, you want that empire to be war-heavy, more than likely. 25 shield hardening and . Thank You! I thought it was a. Their fleets tend to follow their overlord's. All shield points are negated when using stealth. == General ==. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Members Online Does 100% shield hardening work?If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. stephencorby • 3 yr. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. While cloaked, ships can. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. 5 days. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. 34. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Stellaris. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. 6 “Orion” update includes many changes to combat. Shield strength, against full shield penetrators, is given by. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. armor an shield hardening definitely help ship survival vs missiles and disruptors. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. In this video I test out the new Armor Hardeners which is part of the new 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. . I don't see why the ring can't also generate a shield while hardening the shields in the system. No, those are permanently locked. Their faces are melting so lovely and the screams music to my ears. If the tooltip says something about. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. . Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Go to Stellaris r/Stellaris. Well, this is that. and with the introduction of armor and shield hardening it's just not effective. Losing 100 Ar or 125 Sh to get 65 Hull. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. -100% doubles your shields. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. Ancient Pulse Armor (and other ancient armaments) are impractical. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. is it worth it do you think?No they can not. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. Darvin3. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 0. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. So the base power and damage output of AC1 is 30% higher than Coilgun2. " Stellaris Mods Used: Extra Ship Components 3. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. R5: Found a choke point on a pulsar that gives 100% shield nullification. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. • 20 days ago. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Contingency have massive range XL weapons that will OHKO anything they hit, and Unbidden gets shield hardening, and more importantly, silly shield regen as 2nd and 3rd crisis (I ran the math, their battleship regen. The juggernaut is different because it can rotate so the arc emitters can always fire. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Living Metal and Zro are kinda weird resources because they have very few uses. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 1x regenerative hull tissue. Time to load it up with armor and plasma! 12. Stellaris. " Even at 100% armour pen it still reduces damage. Had no reason to. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. 1 jump drive range to ships in the system. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. :- ( (building a new fleet is much. Shield capacitor gives +10% for more shield (2x repeatables) vs. There's no reason for these things to be mutually exclusive they're not op. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Stellaris 3. Stellaris Real-time strategy Strategy video game Gaming. The downside if that they use power and missiles/torpedo bypass them entirely. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. I've played quite a few games but never noticed minor artifacts before. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Shield nullification. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Upload Attachment EDIT: the philosophy this is based on is pre-3. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. In this video I test out the new Armor Hardeners which is part of the new 3. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. My apologies for misleading everyone to believe this was vanilla. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ) Non penetrating weapons have nasty -50% and -75% vs shield modifiers, but penetrating weapons don’t! Even with 100% shield hardening, my whirlwinds don’t have any penalty against shield and will outperform a plasma cannon in. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. You don't. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. That'll teach 'em. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. ). The Stellaris 3. 25 shield hardening and . Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Armor/shield hardening is a counter for weapons that bypass that defense. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Report. It is developed by Paradox Development Studio and published by Paradox Interactive. Don't forget to turn. Adds the Shrouded Star, which gives . +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Big sad. Penetrating weapons are underrated imo. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Discussion So which one is best based on your experience with the game so far. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). The Shield Hardening Barrier set-bonus ability fires off an electrical blast that damages and knocks back foes. As for the reactive armor, yes the hardening modifiers stack. As probably most of you know. As accidental fly into a pulsar system means if you have the other way you get wrecked. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. E. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. 25) gets tanked instead (meaning. Ograe • 5 yr. If your post has been moved here from another thread, please re-read the thread rules and feel. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Darvin3. 75 to armor and 6. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. I fly with a combination of torpedoes and stormfire cannons. Jump to latest Follow Reply. 5 Q3. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Zro is also used for Psionic Shields - effectively T7 shielding. Unfortunately with the new 3. MuffinFIN • 5 yr. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). There are few weapons in the galaxy that can penetrate the hulls. ago. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. • 2 yr. except corvettes since they only have 3 slots, they use 2 armor 1 shield. ago. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Also, shield/armor hardening could make a disruptor-based. Go to the situation log and look for a google maps type blip in the top right corner. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Related Topics. One living metal, and one for the shield, and later with 2 shield. Just had a random thought here. If you go into a system with shield negation, you average them out for the value of your shield. Yes, I'll attack the frigates yada yada. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. E. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Armor hardened seems interesting due to the large amount of hp it. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. The great khan event is brutal. Legacy Wikis. A new Stellaris update 3. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. So if that's what your enemies are running they're worth it, and if not, they're. For Psionics, the main benefit would be the Psychic trait. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Discussion. If your FAEs/disruptors/etc. Added new. Losing 100 Ar or 125 Sh to get 65 Hull. It averages at 850. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. ago. Never had the Great Khan unite the galaxy before. No AI will grasp this completely. PvP is where the fleet composition you use matters a lot more I think. Meaning you can get 100% hardening on a large ship, pretty easily. Think of standard gateway usage as taking a transponder. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris Wiki. Deselect it. 67. I'm assuming the. I was able to see that they now have 50% shield hardening (which makes sense to me. 6x Crystal plating - 1650 HP. Third, buff the hardening components. 34. For downside traits, Unruly and Deviants are the best. Negative shield negation adds to your shield value after all other calculations. Added new aux components that use Exotic Gases, Rare. I like shattered ring. This is so effective that ~40k fleets 1:2 destro/cruiser. I like shattered ring. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. #15. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. If the target has shield hardening, they still work together to beat the shields first. Crusader Kings II: Tech Support. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. last week. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Stellaris is a sci-fi grand strategy game set 200 years into the future. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Shield Hardening should protect from storms and neutron stars. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. 6 also includes new galaxy shapes to explore, new story events, a new. 1 jump drive range to ships in the system. It gets shot by a 50% penetrating shot. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Go to Stellaris r/Stellaris. 100% Shield penetration = Ignores shields (no damage at all to shields). and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. 13. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. 6 “Orion” update includes many changes to combat. 9 that merges the various incompatible game rules and scripted triggers added by mods. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. It should say what event you got. The Stellaris 3. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Stellaris Wiki Active Wikis. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield.